The latter characteristic affects the Point Man, as more cumbersome weapons slow his maneuvers. Each firearm differs in terms of ammunition type, accuracy, range, fire rate, damage and bulkiness. The game contains weapons based on non-fictional firearms, such as pistols, assault rifles and submachine guns, as well as entirely fictional armaments such as particle beam weapons. with style" was crucial to this goal and that reflex time plays a large role in "mak the player feel like an action movie hero." lead designer Craig Hubbard stated that Monolith Productions' primary goal was "to make combat as intense as the tea house shootout at the beginning of John Woo's Hard-Boiled." He continued on to say that "defeat. Reflex time is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle effects. This effect is used to simulate the Point Man's superhuman reflexes. The Point Man uses Slow-Mo while firing on a group of ReplicasĪ prominent gameplay element is " Slow-Mo," which slows down the game world while allowing the Point Man to aim and react at normal speeds. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter or climbing ladders, the hands and legs of the Point Man can be seen performing the relevant actions. The Point Man's body is fully present, allowing the player to see the character's torso and feet while looking down. simulates combat from a first-person perspective.
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